Description
Learning Processing, Second Edition, is a friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages. Requiring no previous experience, this book is for the real programming beginner. It teaches the basic building blocks of programming had to create state-of-the-art graphics applications including interactive art, live video processing, and data visualization. Step by step examples, thorough explanations, hands-on exercises, and sample code, supports your learning curve.
A unique lab-style manual, the book gives graphic and internet designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction at the basic principles of the language, followed by careful explanations of make a selection advanced techniques. The book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up throughout the fascinating context of interactive visual media.
This book is ideal for graphic designers and visual artists without programming background who wish to learn programming. It’ll also appeal to students taking college and graduate courses in interactive media or visual computing, and for self-study.
- A friendly start-up guide to Processing, a free, open-source alternative to expensive software and daunting programming languages
- No previous experience required―this book is for the real programming beginner!
- Step-by-step examples, thorough explanations, hands-on exercises, and sample code supports your learning curve